The games I've worked or am working on. Well, most of them anyway.
Earthling Priorities (Windows/freeware): a short sci-fi adventure game with Daniele Giardini, Jim Spanos and Chris Christodoulou. ETA: Q4 2016.
Consulting (on urban and city planning/building matters) on several games. Nothing announce-able yet, besides the fact that one of said games is the Sinking City by Frogwares.
Dozens of prototypes that might never lead anywhere.
Workers In Progress: Special Edition - Progress Harder (browser, downloadable/freeware)
Workers In Progress (web/freeware) [translations: Turkish, Spanish]
Droidscape: Basilica (iOS/commercial) with Kyttaro Games.
DroidArcade (iOS/free-to-play) with Kyttaro Games.
The City RPG (Windows, Mac, Linux/commercial) with Kyttaro Games and a dream team of indie developers, artists and writers. Read about it here.
Levels / Mods:
VVVVVV: The Nasty Drop (obviously freeware): a VVVVVV level.
Games I Helped Test & Q.A.:
TOMBs of Reschette by Richard Goodness
Zest by Richard Goodness
Gun Mute by C. E. J. Pacian
Dead Like Ants by C. E. J. Pacian
Rogue of the Multiverse by C. E. J. Pacian
Mysterious Ocean Tower by C. E. J. Pacian
Castle of the Red Prince by C. E. J. Pacian
Weird City Interloper by C. E. J. Pacian
Superluminal Vagrant Twin by C.E.J. Pacian
Translations & Other Credits:
Death Ray Manta by Rob Fearon who was kind enough to thank me for asking him to actually make the game.
The Paradise of Debt Greek translation, which you can play here and is called 'Ο Παράδεισος του Χρέους'.
The Curse of Issyos by Locomalito -- helped with the Greek names and naming of things.
Games I've worked and am working on with the IndieBros:
(mostly PR, additional writing & design, copy-editing, consulting, QA, testing, etc)
In Case of Emergency, Release Raptor
Elysium: Blood Games
Tales of Maj'Eyal
Axe, Bow, and Staff